Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Sunday, November 21, 2010

Retopo in Blender 2.55

























Hi!
Here is new post about Blender. As you know, there is no more retopo tool in new version of blender. Or it has some another way of how it function.
I'll explain it with simple example of creating sphere with triangle hole on it.
1. Create sphere and subdivide it once (switch to edit mode - tab, then A to select everything, and press Subdivide on the Mesh Tools panel )
2.Then switch to Object mode deselect Sphere and create Plane. Select to vertexes and press
Alt M 3 to make triangle from it. Yoll have something like image below



















3.Subdivade triangle one time.
4.In the menu select Snap during transform, Face, Active, Project vertices on the surface of the other object. See image below.


















5. Delete fill of your tringle. Rotate camera to have view you need. And now click on any of the drag instrument axis of objext


















Yo'll have something like on image below



















6.Now select sphere & triangle and press Ctrl+J to join them. Switch to edit mode and delete
vertexes inside of triangle.


















Now is the tricky part. You have to join vertixes of triangle and sphere and create faces (select for or 3 vertexes and press F) . You can also merge some vertixes with Alt+M. With that you of course destroy topology , but if you'll have more vertexes in triangle and sphere at the beginning you'll have better result. For this tutorial it is not so important.


















Smooth your sphere.



























Sunday, April 18, 2010

Magic eye

That's post about how to make stereoimage a.k.a. Magic Eye, using Blender and special soft.
Ok. Main thing about it is to create map of deapth. Such programms like Bigle3d or stereogram maker could create stereoimage based on it. To create it you could simply render z-buffer. To make it in blender we will use Node editor (in Blender 2.5).
1)Open Node editor in window.
2)Click Compositing Nodes button.
3)Click Use Nodes
4)Add Vector --> Normalise and Color -->Invert .
5)Connect them like on image below



















6) After that don't forget to push Compositing in PostProcessing tab in Render Menu.
7) Ok. Now you could push F10 to render scene (of course you need to have some model).
If everything is right, you'll see something like this


















Now you need to chose programm which could generate stereogram, draw texture ... and so on.
In the end you'll could have something like this. You could then manipulate with the output in Gimp or Photoshop.



















NB! Stereogram Maker could create stereoimages from dxf files directly